Pharmacology can be complex and still be fun. This exhibition exists to pull every tired med student out of the study-only zone and into a space of creativity, wit, and memorable learning.
I. Core Spirit
This exhibition is a creative pharmacology playground, not a fear-inducing contest.
Pharmacology is full of pathways, receptors, side effects, and absurdly fascinating details. Here, those are not treated as flashcards to survive, but as characters in a bizarre molecular drama you can paint, perform, meme, sculpt, animate, and explain.
This is not rigid, old-school, rule-heavy, or stress-first. It is designed to be the freest creative space possible, bound only by safety, respect, and core scientific integrity.
Enjoy yourself
Create wildly
Think freely
II. Rules
Rules are minimalist guardrails, not instruments of control.
• Keep people physically and emotionally safe.
• Keep the core science correct and recognizable.
• Prevent offensive content and personal attacks.
• Maintain the integrity of the exhibition.
• Kill creativity or stifle original ideas.
• Police humor or eliminate playful transgression.
• Turn the event into a silent exam hall.
• Make you afraid to try something bold and unusual.
NOTE ON DISQUALIFICATION
If you keep worrying, “Will this get disqualified?”, you are probably overthinking the philosophy. We are looking for reasons to celebrate your work, not reject it.
III. Creativity Trumps Compliance
The strongest work is the one that makes people pause, smile, and remember.
• Playfulness over Perfection
• Cleverness over Complexity
• Energy and Personality over Technical Polish
• Experiment with a medium you have never used before.
• Be ridiculous, intelligently.
• Use memes, satire, exaggeration, and smart chaos.
• Build something you would proudly show non-medical friends.
• Core pharmacology concept makes fundamental sense.
• Underlying idea is clearly conveyed.
• Humor/content is not offensive and not physically unsafe.
IV. The Guiding Question
Do not ask if it is too much. Ask if it is meaningful.
“Would this make a tired med student smile for one minute?”
If yes, you are exactly where Pharma Extravaganza wants you to be.
VI. Project Team Submission Guidelines
Clear limitations, clear process, maximum creative room.
• Maximum team size: 10 students per project team. Includes all presenters and non-presenting contributors.
• Maximum official presenters: 2 students during exhibition/judging.
• Eligible participants: First Year to Final Year MBBS and BDS students only.
• Faculty/research/demonstrator/non-student staff cannot be part of official project team or submission content.
• Violations may lead to unannounced disqualification. Final decision lies with Chief Organiser of Pharmacology Arts Extravaganza.
• NO ELECTRICITY will be provided to stalls/project areas.
• Teams must be fully self-sufficient (battery power if needed).
• Projects must follow setup, size, and safety instructions issued by organizers.
• Exhibits must be stable, safe, and viewable by judges and attendees.
• Project must center on a clear pharmacology concept (drug/class/receptor/mechanism/side effects/case scenario/history/social angle).
• Submission must be original work for Pharma Extravaganza 2026.
• Plagiarized or previously submitted academic projects are disqualified.
• Submission includes physical exhibit + digital synopsis.
• Digital synopsis: 1-page A4 PDF, title, team members, max 150-word concept description, and creative mediums used.
• Digital synopsis deadline: 23:59 on February 28, 2026.
DIGITAL SYNOPSIS DEADLINE
23:59 on February 28, 2026
VII. Judging Criteria
Wit, clarity, originality, and real effort over rigid perfection.
Core concept is accurate, understandable, and clearly represented.
Idea is novel, surprising, and escapes textbook mode.
Makes audience pause, smile, laugh, or think.
Organized and effortful execution; technical polish is secondary.
SUBMISSIONS
Prepare your concept, gather your team, and keep your energy high.