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RxURGENT

Patient: Patient X

Drug: Class-IV candidate

Dose: Revised (timing uncertain)

Sig: monitor, document, reassess.

Dr. M. A.

Dose timing implies interaction?

Clinical Lab Sheet

K+5.8
ALT140
AST45
BUN24
Creat1.2

abnormal

Reference ranges missing...

MEDICAL GAZETTE

Mysterious Collapse in Ward 4

Experts report a sudden deterioration after apparently defensible clinical decisions. Was it progression, interaction, or sequence error?

Evidence polaroid
Patient X timeline node
RxURGENT

Patient: Patient X

Drug: Class-IV candidate

Dose: Revised (timing uncertain)

Sig: monitor, document, reassess.

Dr. M. A.

MASTER FILEWUDM/001

CASE FILE #007-WUDM

WAKE UP DEAD MAN

A SHERLOCK-GRADE PHARMACOLOGY MYSTERY

The biggest mystery segment of the year. 7 documents. 2 rounds. 1 fatal timeline. Patient X is deceased, and only one sequence reveals the first mistake.

OPEN CASE FILES REGISTRATIONS OPEN SOON

START POINT

Asad Aslam Auditorium (mandatory de-briefing)

ROUND 1

Hunt all 7 classified documents with one clue card

ROUND 2

Top 3 teams only. Decision-making showdown.

CASE NOTE

Top 3 reach RENDEZVOUS. Everyone else exits.

CASE NOTE

Round 2 decides winners. Round 1 only qualifies.

OFFICIAL FORMAT

Two Rounds. Zero Mercy for Weak Logic.

The hunt starts with movement and ends with reasoning. Round 1 rewards speed and discipline. Round 2 rewards causality intelligence.

Round 1: Hunting Clues

Fast, chaotic, map-based chase with clinical documents.

• Starting point: Asad Aslam Auditorium.

• Mandatory de-briefing before hunt begins.

• Every team receives one clue card with clues to all 7 documents.

• Each team may bring one eligible mentor only.

• Teams can chase clues in any order they choose.

• First 3 teams to reach RENDEZVOUS with complete set qualify.

• All other teams are eliminated, even with complete clues.

Round 2: Decision-Making

Finalist-only reasoning round. No guessing, only causality.

• Only 3 qualified teams compete.

• Teams answer exactly 2 key questions.

• AI is forbidden. Any AI use is disqualification.

• Judges challenge logic with one follow-up defense question.

• This round decides the winner of WAKE UP DEAD MAN.

ROUND 2: REQUIRED ANSWERS

Q1

What is the single most probable sequence of events across the seven documents?

Q2

Which one decision, if undone, prevents all subsequent complications?

Amendment for gameplay clarity: Round 1 uses clue-hunt mechanics, but the winner is still decided by Round 2 reasoning quality, not just running speed.

CASE NOTE

AI or prompt-assist at any stage is disqualification.

CASE NOTE

Sabotage may be strategic, never abusive or unsafe.

MISSION RULEBOOK

Strict Instructions. Strict Enforcement.

WAKE UP DEAD MAN is designed to be fun and fierce, but rule discipline is non-negotiable.

ROUND 1 OPERATIONS

Start Point + Clue Protocol

• Starting Point: Asad Aslam Auditorium

• De-briefing is mandatory before launch

• Each team gets one clue card with all clue prompts for all 7 documents

• Teams may pursue clues in any order

• First 3 complete teams at RENDEZVOUS advance, all others eliminated

MENTOR PROTOCOL

One Mentor Per Team

• Each team can bring exactly 1 mentor.

• Mentor eligibility: Final Year MBBS, House Officer, or PGR level.

• Mentors cannot be Assistant Professors, Associate Professors, or Professors.

• Mentors can guide thought process but cannot physically execute tasks for teams.

SABOTAGE PLAYBOOK

Allowed Strategic Sabotage

• Misdirect with words only (non-offensive bluffing and strategic decoys).

• Psychological pressure through confidence games, fake certainty, and mind games.

• Rapid clue-routing and time pressure tactics that do not block physical movement.

• Information framing tactics that stay within respectful conduct limits.

HARD RED LINES

Instant Elimination Triggers

• No touching or hiding another team's materials, clue cards, or documents.

• No physical obstruction, crowding, pushing, or route blocking.

• No abuse, harassment, intimidation, slurs, or personal attacks.

• No tampering with event stations, officials, or de-brief process.

• No AI tools, AI chat, or AI-generated assistance at any stage.

GLOBAL ENFORCEMENT RULES

• This game runs on strict rules, strict guidelines, and strict operational instructions.

• Any violation of briefing protocol, route protocol, or conduct protocol can trigger elimination.

• No team will be told in advance what type each document is. You only know there are 7 documents connected to Patient X and his condition across treatment timeline.

• AI is strictly forbidden in both rounds. Any AI-assisted reasoning or prompt-based help is immediate disqualification.

• Sabotage is allowed only within non-offensive, non-harmful, and non-abusive limits.

• Any offensive behavior, personal attack, physical interference, or unsafe conduct is immediate grounds for disqualification.

CASE NOTE

No clue is complete alone. Correlate before committing.

CASE NOTE

Correct order exposes the first irreversible mistake.

THE EVIDENCE WALL

Tap Documents. Build the Truth.

You will be given seven different documents, but we do not reveal what type they are in advance. They can be anything tied to Patient X and his condition across the treatment timeline.

OPEN FILE: D1

Classified Document 01

Patient-linked timeline fragment.

PRE-GAME DISCLOSURE

Could be anything tied to Patient X and his condition across treatment timeline.

WHAT STAYS CLASSIFIED

Exact format is undisclosed until teams physically find it.

HOW TO USE IT

Serves as one part of the causality chain and cannot be trusted in isolation.

Never trust one clue in isolation.

THE EVENT PHILOSOPHY

Not a puzzle. A causality trial.

• Ambiguity is intentional.

• Every drug choice is reasonable at the moment it is prescribed.

• Contraindication appears over time, not at first glance.

• Timeline logic beats isolated facts.

• The answer is counterfactual: undo one decision, save the whole case.

Guiding question:

Which single decision, if undone, prevents all subsequent complications?

PARTICIPANT FLOW

How the 2-round flow works

1

Round 1 starts at Asad Aslam Auditorium after mandatory de-briefing.

2

Every team receives one clue card containing all clue prompts for all seven documents.

3

Teams can seek clues in any order and collect all seven documents.

4

Teams then report to the RENDEZVOUS point with the complete set.

5

Only the first three teams at RENDEZVOUS qualify for Round 2.

6

Round 2: Reconstruct the timeline and defend the first mistake logic.

Round 2 judges ask one follow-up only: “Tell me why the other explanation fails.”

CASE NOTE

The loudest explanation is often the wrong one.

CASE NOTE

Final answer must kill the strongest alternative.

INTERROGATION ROOM

Destroy the wrong storyline.

At least two narratives must look smart. Only one survives zero-contradiction scrutiny.

ACTIVE THEORY: A

Narrative A: Disease progression alone caused everything

Why smart teams buy it

The deterioration pattern feels naturally severe and the early symptoms are broad enough to support this.

Verdict

It cannot explain why specific changes track interventions rather than disease momentum.

Confidence is cheap. Coherence is the win.

SCORING LOGIC

Marked like a mystery, not an exam.

Timeline accuracy

40%

First mistake identification

40%

Narrative defense

20%

Speed is irrelevant except as a tie-breaker. AI is strictly forbidden in both rounds. Any AI-assisted response path is immediate disqualification.

OFFICIAL CASE TAGLINE

WAKE UP DEAD MAN is a pharmacology mystery where every prescription is defensible, every clue is incomplete, and only one sequence of decisions explains how the patient fell apart.

This is a signature experience.

Not a gimmick. Not a one-off game. Run well, and it becomes annual legend.

REGISTRATIONS OPEN SOON ASK EVENT DESK

WIN CONDITION

“We were sure it was the second drug... until we realized the labs came before it.”

If participants say this line out loud, the case design is doing exactly what it should.

PHARMA INTELLIGENCE, DETECTIVE ENERGY

no chill, all skill

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